﻿//using RimWorld;
//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;
//using System.Threading.Tasks;
//using UnityEngine;
//using Verse;

//namespace SZ.Mech
//{

//    public class Verb_CastAbilityJumpEx : Verb_CastAbilityJump
//    {
//        public override void CompTick()
//        {
//            this

//            if (this.CanCast && !this.Casting)
//            {
//                Pawn pawn = this.pawn;

//                if (!pawn.IsColonyMechPlayerControlled)
//                {
//                    LocalTargetInfo target = pawn.CurJob.targetA;
//                    this.Activate(target, target);
//                }
//            }

//            base.CompTick();
//        }
//    }

//}